Themes ยท Light & Dark

Primary Secondary
GAME DEVELOPER ยท INDIE MAKER
KELE
A creator who loves game development ยท
View Works Let's Talk
UnityGodotTypeScriptC#WebGL ShaderNode.jsPixel ArtRoguelikeNetcode UnityGodotTypeScriptC#WebGL ShaderNode.jsPixel ArtRoguelikeNetcode
01 โ€” ABOUT
About KELE
Turning imagination into playable worlds โ€” from a single line of code to a whole game universe.
๐ŸŽฎ

Game Dev Enthusiast

From tiny pixel games to 3D indie titles, I enjoy the whole journey from one line of code to a living world. Always tinkering with Unity, Godot, and my own engines.

UnityGodotPixel Art
โš™๏ธ

Full-Stack Capable

Frontend, backend, client, and tooling โ€” I can build it all. I love polishing the dev experience and crafting little tools that boost efficiency.

TypeScriptNodeWebGL
๐Ÿš€

Constant Creator

I believe "shipping it" beats "thinking it through." Currently crafting my own indie game and small tools โ€” feel free to watch and build together.

IndieOpen Source
12+
Released Titles
5 yrs
Dev Experience
8K+
Total Players
30+
Open-Source
02 โ€” WORKS
Featured Works
A collection of games, demos, and tools โ€” every one built from zero to one for real.
๐ŸŒŒ

Stardust Voyager

A space Roguelike shooter demo with procedurally generated levels and full gamepad + keyboard/mouse support. My main project right now.

UnityRoguelikePC / Console
View details โ†’
๐Ÿงฉ

Cube Maze

A WebGL-based casual puzzle game that runs purely in the browser, with a level editor and community sharing.

WebGLPuzzleWeb
๐Ÿ› ๏ธ

PixelForge

A self-built pixel animation and map editor with hot reload, frame preview, and one-click sprite sheet export.

ToolEditor
๐Ÿ”ฅ

Neon Arena

A multiplayer online prototype with a custom state-sync framework, focused on low-latency feel.

NetcodeMultiplayer
๐Ÿฑ

Cat & Blade

A pixel-art action RPG with hand-drawn sprites and a performance-friendly ECS architecture, driven by story exploration.

GodotRPGPixel
๐ŸŒ€

Gravity Maze

A physics puzzle game with a self-built lightweight physics engine, featuring community-submitted levels voted on regularly.

PhysicsPuzzleCustom
03 โ€” SKILLS
Core Skills
Abilities stacked up bit by bit, sorted by direction.

Game Development

Unity / Godot Engines90%
Level & System Design84%
Procedural Generation78%

Programming

TypeScript / JavaScript88%
C# / Algorithms85%
Backend / Node80%

Graphics & VFX

Shader / VFX84%
WebGL / Rendering76%
Performance Tuning82%

Art & Tools

Toolchain / Automation86%
Pixel Art72%
Sound / Music66%
04 โ€” JOURNEY
My Journey
The story after pressing start โ€” every step getting closer to the game I want to make.

๐Ÿ“ Growth Timeline

2021

Started Game Dev

Began with my first Pygame mini-game and officially set off on the indie path.

2022

Engines & Shaders

Studied Unity and the graphics pipeline in depth, shipping my first effect-laden demos.

2023

First Playable Demo

Released my first playable demo on itch.io and got my first batch of player feedback.

2024

Custom Toolchain

Built efficiency tools like PixelForge, handing repetitive work to scripts.

2025

Multiplayer Sync

Finished a custom Netcode framework and shipped the Neon Arena multiplayer prototype.

2026

Building an Indie Game

Polishing a full indie game with a Steam release in sight.

๐ŸŽฏ 2026 Plan

  • โœ“Finish playable indie demo
  • โœ“Launch the Steam store page
  • ยทJoin a 48h Game Jam
  • ยทShip PixelForge v2
  • ยทReach 10K followers across platforms

๐Ÿ† Achievements

๐Ÿฅ‡First Demo
๐Ÿš€Steam Prep
๐Ÿ› ๏ธOwn Tools
๐ŸŒ30+ OSS
๐ŸŽฎNetcode
โญ8K Players
05 โ€” CONTACT
Get In Touch
Collaboration, feedback, or just saying hi โ€” all welcome.
Status: Open for collaboration ยท Indie game commissions & co-builds welcome
โ†‘